Engine/ Leg Builder Factory - notice that both engine and leg builders are allowed to maintain a state. More...
#include <ored/portfolio/enginefactory.hpp>
Public Member Functions | |
void | addEngineBuilder (const std::function< boost::shared_ptr< EngineBuilder >()> &builder, const bool allowOverwrite=false) |
void | addAmcEngineBuilder (const std::function< boost::shared_ptr< EngineBuilder >(const boost::shared_ptr< QuantExt::CrossAssetModel > &cam, const std::vector< Date > &grid)> &builder, const bool allowOverwrite=false) |
void | addLegBuilder (const std::function< boost::shared_ptr< LegBuilder >()> &builder, const bool allowOverwrite=false) |
std::vector< boost::shared_ptr< EngineBuilder > > | generateEngineBuilders () const |
std::vector< boost::shared_ptr< EngineBuilder > > | generateAmcEngineBuilders (const boost::shared_ptr< QuantExt::CrossAssetModel > &cam, const std::vector< Date > &grid) const |
std::vector< boost::shared_ptr< LegBuilder > > | generateLegBuilders () const |
Engine/ Leg Builder Factory - notice that both engine and leg builders are allowed to maintain a state.